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Hlsl shader viewer for mac
Hlsl shader viewer for mac









hlsl shader viewer for mac

Platform difference helpersĭirect use of these platform macros is discouraged, as they don’t always contribute to the future-proofing of your code. More info See in Glossary Shaders and compute Shaders, to handle cases where some things have to be done slightly differently. Pixel lighting is calculated at every screen pixel. Pixel size depends on your screen resolution. Typically they are useful when sharing Shader code between pixel The smallest unit in a computer image. Preprocessor macros SHADER_STAGE_VERTEX, SHADER_STAGE_FRAGMENT, SHADER_STAGE_DOMAIN, SHADER_STAGE_HULL, SHADER_STAGE_GEOMETRY, SHADER_STAGE_COMPUTE are defined when compiling each Shader stage. For example: #if SHADER_TARGET = 500 preprocessor check only passes on versions 5.0.0 or later. You can use it in Shader code to do conditional checks.

hlsl shader viewer for mac

For example, SHADER_TARGET is 30 when compiling into Shader model 3.0. More info See in Glossary target compilation model (that is, matching #pragma target directive). SHADER_TARGET is defined to a numeric value that matches the Shader A small script that contains the mathematical calculations and algorithms for calculating the Color of each pixel rendered, based on the lighting input and the Material configuration. SHADER_API_MOBILE is defined for all general mobile platforms (GLES, GLES3, METAL).Īdditionally, SHADER_TARGET_GLSL is defined when the target shading language is GLSL (always true for OpenGL/GLES platforms). Xbox One Microsoft’s eighth generation video game console. More info See in Glossary/Mac Metalĭirect3D 11 “feature level 9.x” target for Universal Windows Platform An IAP feature that supports Microsoft’s In App Purchase simulator, which allows you to test IAP purchase flows on devices before publishing your application. This plugin adds a GLSL Build System to re lunch glslViewer by pressing Ctr+ b and also adds a command to “create a new fragment shader template for glslViewer” you can use to start working on a new shader.Unity defines several preprocessor macros when compiling Shader programs. obj) with the same name it will open them automatically. If the shader contain any uniform sampler2D, a input label will apear down your Sublime Windows where you can enter the absolute or relative path to the image you want to load.Īlso if you have a. fs file it will render it through glslViewer which will reload the shader every time you save it. Cd ~/Library/Application Support/Sublime Text 2/Packages/Įvery time you open a.











Hlsl shader viewer for mac